I think Divinity II: Ego Draconis deserved a 7.0, not 6.5.

Larian should have kept the classic isometric action-RPG camera, blending 2D backgrounds with 3D models. I miss a lot of things from Divine Divinity, such as the huge open-world filled with interesting things, the Diablo-like gameplay, the Ultima-like object interaction, the various cities and populated zones, even the dialogs and quest decisions.

Divinity II started well as a RPG, but became an action game very fast. After I finished Broken Valley I waited and waited and waited until the end for another interactive city that never appeared.

Let's see if Divinity III will bring the Divine Divinity magic back.

Playing RPGs since Akalabeth.