I think Divinity II: Ego Draconis deserved a 7.0, not 6.5.
Larian should have kept the classic isometric action-RPG camera, blending 2D backgrounds with 3D models. I miss a lot of things from Divine Divinity, such as the huge open-world filled with interesting things, the Diablo-like gameplay, the Ultima-like object interaction, the various cities and populated zones, even the dialogs and quest decisions.
Divinity II started well as a RPG, but became an action game very fast. After I finished Broken Valley I waited and waited and waited until the end for another interactive city that never appeared.
Let's see if Divinity III will bring the Divine Divinity magic back.