Originally Posted by Nonsensei


No idea why you would think that. The majority of people responding on this thread are rabidly defending the lack of respawns. The flood of people who did a fanboy bum rush on my first post is further evidence.


Wrong, do the math, I did. And because they disagree with your notions of respawns and what an RPG is, they are simply fanboys, and their opinions are not relevant?


Originally Posted by Nonsensei

Im sorry but you cant just arbitrarily declare that a feature many people would find desirable is not needed just because YOU wouldnt find it desirable. The fact is that having respawns doesnt cramp anyones playstyle. Not having them does. People like "getting to max level and being uber". Implying that it is dumb and unimportant is, again, entirely your own belief which is in opposition to a likely vast group of people who passed this game over, possibly because of the lack of this "unnecessary feature.


Raze beat me to this with the most succinct answer, however, I didn't do any such thing. Simply stated a rational justification for why the devs didn't implement such a system, and offered alternative venues to seek such gratification.


Originally Posted by Nonsensei

Limited number is not relative. Limited is limited. If i want to fight the final boss before reaching the max level attainable, you wouldnt have any problem with that. But suddenly if i want to level beyond that and make the final boss "easier" then OMG thats so wrong and unnecessary? What?


You missed the point entirely, when is enough, enough? Maybe there isn't for you, but even WoW has "endgame" level max. Just because you can grind endessly, and some would say mindlessly, there is still a limit to how far you can go. If you wanted to argue there should be DLC or expansions, then I'll certainly buy that argument. The point of this game is to reach the ultimate goal of defeating the final boss, with many subplots mixed in.


Originally Posted by Nonsensei

Yes i compare this game to half life, and i explain exactly how they are almost perfect mirrors of eachother in terms of progression through the story, and character power relative to the environment. The fact that you cant or wont grasp my point is alarming.


RPG's, we're talking RPG's here. Action or otherwise...check the gamesites, halflife is labeled a FPS.


Originally Posted by Nonsensei

Yes why not? That is what im asking. Why not? Why is that bad? Why is allowing me to level as far as i would like to go a bad thing?


Bad? No. Unrealistic? Yes.


Originally Posted by Nonsensei

Oh please. I know how this shakes down. I name 5 or 10 rpgs and then you launch into an explanation about how they arent really RPG's. Who are you to put me to the question? How about YOU name for ME 10 RPGs that DONT have respawns? That way i get to tell YOU why they suck.


Because we would digress into what an RPG really is, which you and others have already done. I didn't say that your list would suck, I challenged you to come up with a list to prove me and the "fanboys" wrong, which you obviously can't.


Originally Posted by Nonsensei

7. ROFL i mention that ive played DMC before and suddenly you know all about my "gaming heritage"? What are you, a child? Because thats the sort of assumption only a child would jump to. Chances are i was playing video games before you were capable of forming words, so my "gaming heritage" is the heritage of gaming itself.


Because you jump to name and compare non-RPG's...doesn't take freshman level psychology to figure that one out. Also, I was there when JFK was shot, and remember it, so unless you were playing on supercomputers that had the prcessing power of my wristwatch, I doubt you were playing computer games when I was a tot.

Originally Posted by Nonsensei

8. And heres more self serving nonsense about how "hack and slash" titles arent real RPG's. Such a convenient rule to make when having this argument. Heres a hint. If its got a protagonist that you control, a story that you progress through, and a system designed to interact with the environment and scale your own ability to effect said envirnment based on your participation, ITS AN RPG. Cutting out games from the genre because you dont like them is complete logical fail.


All that means is that plenty of games have RPG elements, but that doesn't make that aspect the true allure of the game, or a TRUE RPG. If so, then a lot of smart folks have wasted time and money by developing and marketing games as FPS, strategy, sims, shooters, etc. Kind of like your ice cream analogy...they are ALL ice cream, just different flavors of ice cream...this one is just your strawberry.


Originally Posted by Nonsensei

9. Was that supposed to be witty?


Nope, spirited debate is all good and it passes the time on a boring day at work.


Last edited by SheaOhmsford; 13/01/10 02:32 PM.

Is reality just a fantasy?