WarriorDifficulty: Low (final battle only, otherwise Medium)
Level: 34
Stats (fully equipped)
Vitality: 62
Spirit: 19
Strength: 69 (+20 from potion)
Dexterity: 46 (+19 from potion)
Intelligence: 63 (+29 from potion)
SkillsWhirlwind 12
Rush 6
Mindread 4
Lockpick 5
Dual-Wielding Expertise 12
Sword and Shield Expertise 2
Encumbrance 3
Evade 6
Regenerate 4
Death Blow 2
Firewall 1 (eq bonus, never used)
ArmorScorpion Set (w/o helmet and sword)
- Necklace
- +11 Conditioned Body
- +4 Conditioned Body
- +63 to Mana
- +5 to Indomitable Will
- Healing Aura (0.125/s)
- Ring
- +65 to Hitpoints
- +3 to Spirit
- +1 to Firewall
- Poison Aura: 10% chance, 30 poison, 1 second
- Belt
- +11 Melee Armor Rating
- +7 to Indomitable Will
- Damage Aura: 12% chance, 1 Shock of 42 magic
- Cuirass
- Melee Armor Rating +18
- +11 to Ranged Armor Rating
- +3 to Conditioned Body
- +4 to Ranged Armor Rating
- Magic Protection + 10
- Melee Peotection +10
- Gauntlets
- +4 Melee Armor Rating
- +1 Ranged Armor Rating
- +1 Magic Armor Rating
- +10% to Strength
- +13 to Melee Armor Rating
- +5 to Dexterity
- Lifeline - Hitpoints + 21
- Leggings
- +6 Melee Armor Rating
- +11 Magic Armor Rating
- +5 Ranged Armor Rating
- +5 to Indomitable Will
- +5 to Vitality
- Increased Mana +21
- Magic Protection +10 Magic Armor Rating
- Bracelet
- +10% to Spirit
- +4 to Indomitable Will
- +6 to Conditioned Body
- +6 Melee Damage
- Damage Aura: 12% 1 Shock for 42 magic damage
- Earrings
- +11 to Indomitable Will
- +3 to Vitality
- +42 to Hitpoints
- +5 to Spirit
- Retribution Aura: 20% chance for 35% of damage taken
(Unique) Archmage's Elite Army Helmet of the Gods
- +4 Melee Armor Rating
- +4 Ranged Armor Rating
- +4 to Conditioned Body
- +7 Ranged Armor Rating
- +67 to Hitpoints
- +63 to Mana
- +12 Melee Armor Rating
- Ranged Protection +10
- Magic Protection +5
- Melee Protection +10
(Legendary) Sage's Amethyst Ring of Static Charge
- +5 to magic Armor Rating
- +8 to Intelligence
- +5 to Conditioned Body
- +5 to Spirit
- +2 to Heightened Reflexes
- Static Charge Aura: 13% chance, 1 shock for 48 magic damage
Weapons(Legendary) Disintegrating Balanced Heavy Death Sword of the Firebat
- Melee damage: 25-42
- Magic damage: 17-28
- Critical Chance: 9%
- +3 to Dexterity
- +4 to Strength
- +4 to Intelligence
- +16 to Magic Damage
- +2 to Vitality
- Fire Curse: 13% chance on hit of 48 damage for 1 second
(Legendary) Archmage's Balanced Heavy Mithril Axe of Doom
- Melee damage: 22-50
- Magic damage: 14-34
- Critical Chance: 9%
- +61 to Hitpoints
- +21 to Melee Damage
- +4 to Intelligence
- +27 to Mana
- Increased Damage: +18