Level 35
Dificulty: It varied as the game progressed. Usually medium and easy, but I did do hard for the Hall of Echoes.

Note: numbers in parenteses are without equipment.

Stats:
Vitality 54(30)
Spirit 42(33)
Strength 52(35)
Dexterity 42(31)
Intellegence 42(39)

Skills:
Magic Blase (13)
Dual Weilding (13), (1) in all other weapon styles
Mind Read (2)
Whirlwind (1)
Wisdom 10(8)
Lockpick (5)
Potion Effeciancy (5)
Mana Effeciancy (3)
Healing (1)
Mana Leech 2(1)
Life Leech (5)
Regeneration 2(1)
Destruction (5)
Fatality (1)
Bleed (4)
Death Blow (1)
Evade 2(1)
Reflect (1)
Explosive Arrows (5)
Encubarance (1)
Summon Undead 1(0)

Misc Stats:
Hit Points 731
Mana 655
(damage numbers are for melee weapons, the bow is only used for Explosive Arrow once I had that skill)
Weapon Damage 420 to 503
Magic Damage 248 to 273
Melee Armor 50.51%
Ranged Armor 47.71%
Magic Armor 51.24%
Conditioned Body 63%
Reflex 48%
Will 47%

Equipment:
Legendary Ulthring's Helmet of the Elf
+9 Melee Armor, +2 Magic Armor
+4 Will, +5 Reflex, +1 Mana Leech
+15 Range Armor from set
+11 Range Armor (level 10 enchant)
1 open cham slot, 2 enchant slots.

Paladin's Ulthring's Curass of the Elf
+13 Melee Armor, +4 Magic Armor
+51 Hit Points, +6 Melee Armor, +6 Conditioned Body, +1 Regenerate
+15 Melee Armor from set
+11 Range Armor (level 10 enchant)
2 open cham slot, 2 enchant slots.

Sorceror's Ulthring's Gauntlets of the Gaurdian
+4 Melee Armor, +1 Ranged Armor, +1 Magic Armor
+3 Intelligence, +6 Magic Armor Rating, +1 Life Leech (which was maxed anyways)
+15 Magic Armor from set
1 open cham slot, 2 enchant slots.

Archmage's Ulthring's Leggings of the Elf
+6 Melee Armor
+46 Mana, +3 Vitality, +1 Evade
+12% vitality from set
1 open enchant slots.

Primary Hand* (Unique) Paladin's Well Crafted Death Sword of Destruction
46 to 77
Melee & Magic Enchants (10), and Fire Curse (10).
+10 Strength, +55 Mana, +60 Hit Points.
1 Charm slot.

Off Hand* (Unique) Master Assasin's Balanced Heavy Noble Sword of the Snake
27 to 45 (18 to 30)
Melee & Magic Enchants, and Poison (10).
+8 Dexterity, +32 Melee Damage, +4 Strength
1 Charm slot.

* With dual weilding the off hand is better than the primary.

Hermit's Talisman of the North of the Magic Gods (Aquired from the statue in the derelict tunnels)
+6 Spirit, +1 Will, +1 Reflex, +2 Wisdom
+5 Spirit from a charm.
3 open encantment slots.

Deadly Barnabus Ring of the Avenger
+3 Strength, +2 Vitality, +1 Summon Undead
2 open enchant slots.

(Magical) Hero's Ring of the Magic Gods
+3 Dexterity, +4 Vitality
1 open charm slot.
It came with magic aura damage of 6% chance and 6 damage that I never bothered to replace.

(Legendary) Sorceror's Star Belt of the Avenger
+15 Magic Armor, +4 Vitality, +3 Spirit
2 open charm slots.
Retribution Aura, 16% chance & 29% reflection

(Legendary) Archmages's Engraved Bronze Bangel of the Warrior Gods
+60 Mana, +6 Magic Armor, +5 Conditioned Body, +3 Vitality
1 open charm slot.
It came with damage aura damage of 7% chance and 12 damage that I never bothered to replace.

Paladin's Scorpion Earrings of the Avenger
+3 Vitality, +42 Hit Points
1 open charm slot.
Retribution Aura, 14% chance & 26% reflection

Items of Note:
A +10 melee damage charm.
2 Malachite (Spelling?) Gems

Dragon Form:
5 in all skills except polymorph and wyrven. Polymorph has 2 ranks, Wyrven 1. (these numbers are without dragon armor)
Wearing Plate Mail dragon armor for all slots except the curass which is the bone armor.

Notes:
The charm in the amulet is the only one I used. All others I found are in the chest at the battle tower.
I meant to put more points in explosive arrow and fewer in potion effeciancy, but I forgot. I will be redoing the Hall of Echos (saved before entering) before Flames of Vengeance. I also think I forgot to read someone's mind there.
I selected the warrior path in Farglow.
I did not use the skill trainer to remove skill points.
I can beat the final encounter on hard with these stats & equipment, and I did not summon the creature. Very few healing potions were needed, less than 8.

Last edited by Gwenio; 18/10/10 12:26 AM. Reason: Added damage numbers for weapons.