Originally Posted by WotanAnubis
Originally Posted by Demonic
Yes, you grew powerful in Divinity 2 whereas in Overlord, you were fairly weak against some enemies and couldn't progress without your minions.

It wasn't really that, for me. In Overlord you're constantly being bossed around by pretty much everyone (especially Gnarl) and you have no choice but to obey. You may look like Sauron, but you're not in charge.

Contrast this with Divinity II. Yes, OK, Talana constantly tells you where to go and what to do, but she's older and more powerful than you, so, whatever. Sentinel Island, too, forces your hand, but her actions are designed to impress upon everyone that you are her absolute ruler. And your servants actually act like servants who respect your power. All of which combines to make you feel like you're actually the one running things for once.

Unlike Overlord where you feel like you're just a glorified errand boy.


I actually found that The Dragon Knight seems to get played. Talana tells him where to go, what to do and even tricks him and traps him into the dimension with The Divine One. Even after that, The Dragon Knight is told where to go and what to do by The Demon Man.

Overlord? Yeah, you're bossed around by Gnarl but you don't have to obey him. He asks you to do evil deeds but you can be good. He asks you to kill elves at one point and let the elves die but you can save their entire race. Just as you can be good - saving all - you can also be bad - killing all in your way - and if you really want to compare freedom, then Divine Divinity has more than either game offers. The Divine One abilities were far more interesting than dragon abilities in Divinity 2. Further more, you could summon a small army if you wished and raid whatever village, town or city that suited your fancy (save for one fort).