Originally Posted by Kein
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Uh....time just freezes for one character and not the other? No wonder day and night were not planned for this game - time has no meaning in Original Sin!

???
The local battlezone does not affect gameworld, the day/nightcycle still can be happening, it just all the characters who is in local battle will be acting under turn-based rules. I'm sure the time will pass as long as you stand and it may happen you can stand for day and night. I see no issues.


That's exactly what's so bizarre about it - the sun will set, merchants will pack up and go home, come back the next morning, meanwhile, two characters will be standing amongst them, frozen in time, about to start a fight for hours and hours, or days and days.

The issue is just how divorced combat is from the rest of the gameworld. It's a flaw inherent in turn-based combat, but the latest update really drives that point home.