Originally Posted by Kein
You see it as a flaw, I don't. This is turn-based "classic" (more or less) RPG, not world-simulator a-la Skyrim. It is still a game, remember it.


Dunno, I can see his point. Maybe there should be a (generous) time limit per turn, like half a minute or something, just so it doesn't get TOO ridiculous. And if your buddy doesn't get there on time, that's bad luck then.