Hello community! So far, everything I've seen in D: OS I like, I just did not convince me is the turn-based combat system.

And, in Divine Divinity was great! It was frantic, full of action, etc..

In D: OS noticed that a simple combat, with 1 or 2 enemies, you can take like 20 minutes or more, on something as simple as attacking and killing.

No, in games like Final Fantasy can look good, but I think it is well in the saga Divinity, being that was born a ARPG in real time.

Why they came to make a turn-based combat?

Do not could include an option to play it in real time?

It makes me a little sad that, that this was a great opportunity to continue the legacy of Divine Divinity, continue and improve the combat system, and so on. consolidate the saga as a new standard, as it was Diablo.

I would have loved another ARPG in real time.