I did some unit balancing tests and general fooling around versus watser and Packrat.

Aerial mines are visible to enemy players and units, even in RTS mode with with Revelation not researched researched and none of my units near the mine.

Hunters anti-air upgrade seems excessively powerful. Even a lone hunter does a reasonable amount of damage against the more-powerful Skirmish mode Dragon, 4 are enough to be a serious threat. They outrage Imp Fighters and Balloon Bombers. Hunters are cheap and fast. Their only real weakness is that heavily armoured units tear them to pieces. – And I’ve only performed these tests using the pumped up Skirmish mode Dragon, never mind the campaign mode one which is noticeably weaker.


Is it intentional that the Trooper and Transport are able to activate their “For the Empire” kamikaze ability while cloaked? Transports uncloak a split second before they hit – just enough time to see them explode, the Troopers didn’t even uncloak at all, my armours just exploded. If I hadn’t been paying attention (and in fact, if I didn’t even ask the other player to try) I wouldn’t have any idea what happened. Now, it could indeed be intentional that you can cloak your units and send them to suicide on the enemy for a surprise, and there are ways to detect a cloak, but I'm not so sure this is working as intended or is balanced.


Even weirder is what happened after the invisible troopers blew up my armours. I was able to see these: http://i.imgur.com/edMmHnO.jpg marching back. They appear to be dead and were gliding along the ground. I'm not sure if these were survivors of the kamikaze attack, but watser didn't see the same thing I did. He was able to move them around. When I send more troopers to investigate them, they exploded about the same point as the armours had been killed at, even though they hadn't walked into the glowing corpse-Troopers. It was strange.


Bug: When testing by myself in a skirmish with AI set to None, I set my Imp Fighter to attack one of my own Hunters. The shots passed right through the Hunter without even an explosion.

EDIT: Oh yes, and in the Campaign, the Academy's description says that it provides Subversion cards every 0 turns, but that's just a typo because building one did give me subversion cards every turn.