On morrowwind, I thought there were far too many herbs to be used with an alchemy system that was not fun at all. I like <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> alchemy much better! Worse sill for me was the lack of feedback the game provides. In older Bethesda games (that I liked) you would see your swing hits for 21 damage, etc. Also you have no idea how wounded a monster is as it has no health bar. You swing swing swing, assuming you are hurting it bad, but you have no idea when its going to die. BLEH!