Originally Posted by thorska
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Rank 5
  • Total of -5 AP
  • NO Skill limit


Some skills have 4 or 5 base AP cost so they would cost 0 ?


No. Obviously, there should be a minimum AP skills would cost. Preferably one which can be set for individual skills.

Weapon-required skills currently always cost at least what it takes to swing the weapon (they probably should cost a minimum of what it takes to swing the weapon +1, but that's just my opinion).

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Should better be a percentage.
-10% to AP per level
+10% to effects per level

Of course the base AP cost of high level skills should be higher to compensate.

This is enough to make specialization usefull.

Then lower the level requirements by 1 or 2, and maybe increase the attribute requirements by 1.
This way a specialist can have access to higher skills. He will be capped by his level while other classes will be capped by the attribute.


Yeah, something like this sounds good. +X% to effects may not affect all skills, but it should affect enough to be useful.

It depends on how what variable type Larian uses to store AP, but I suspect it's an integer, not a float and so I don't think there is such a thing as 1/10th of an AP. Earlier I did suggest -10% cooldown each for Ranks 2 and 4, which seemed to make sense given that there were some skills that cost 10-20 AP, and I suggested a minimum of 1 turn cooldown reduction there.

I do not know what the AP cost is, but I think the range is also unlikely to go much past 20 AP, which is why I also suggest a minimum of -1 AP per ability rank - because a 10% AP reduction is unlikely to be noticed on most skills.

I agree that if AP cost reduction becomes part of the School bonuses, the AP costs for the skills will have to increase for most to all skills.

I agree with lowering the level requirements for a lot of skills as well. That would make the "X skills maximum per ability level" mean more than it does now.

I don't agree with increasing the attribute requirements, they already look pretty steep. Plus, you only get one attribute point every TWO LEVELS, so increasing the attribute requirements would be very restrictive as to your build, and it would cancel out the point of lowering the level requirement.

Last edited by Stabbey; 20/05/14 11:56 PM. Reason: addendum