Originally Posted by Gyson
I'm not happy that the lockpicking skill investment can be bypassed via pounding a container/door repeatedly with spells (which, unlike weapons, doesn't cause costly durability damage to your equipment).

Damaging items that are inside containers that have been forced open is one way of addressing that, but the problem is it doesn't resolve the issues with forcing open doors.

As I have already written in another thread, a possible remedy would be to make doors have VERY HIGH resistances for magic damage (a door cannot be poisoned etc.). I hope this would be implemented or at least can be modded in...