I have to agree with the TC. They really overdid it on the difficulty level. Most of the time you face more than 4 enemies who have more AP, more skills and more CC than your party. Skeleton archers are for me the main cause of frustration as they can easily fire off an AoE or a CC shot and then attack normally in the same turn. Certain melee skeletons can move and attack three times, taking off 75% of your party member's health, which is unhealable. If you're lucky, you may CC two enemies in your first turn, but that leaves you with 3 more pounding on you.

I get what Larian was trying to achieve, but they made the game punishing instead of difficult, because enemies apparenlty play by different rules than the player characters.