I liked NWN. It took me a little bit to warm up to it. MPing through the main story was probably the best way for me to go. It was great fun playing with another person and talking about the quests, fights and strategy. Made it almost seem like PnP in a way. I had some problems with the game since it is a resource heavy game. But once I recognized that and turned off things I didn't need ( just like I had to with DD) it worked fine. I like that patches and improvements are easy to get and regularly done. The last patch caused some major headaches, though. I hope to see patch 1.29 soon to fix those. The toolset is neat as well. I liked making a little mini mod to try it out. Twas fun. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

However, even at it's buggiest ( and I have some nifty screenies to show for it) NWN never, never, crashed me to desktop or a BSOD like <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> has. <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is a great game but has some major problems as well. And has only one patch to date to fix those things.

DungeonSeige was ok, at first. Even though it is linear, it had good graphics and I liked the system of your characters getting better at the things you had them doing. The problem with it, in my opinion, was that it was too linear. You couldn't go back, really. I like having a base of operations. In DS if you dropped an NPC from your party you were really leaving them behind. I never fininshed it as the more I played it the more it made me want to play Diablo 2, strangly enough. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

But this is all apples to oranges as each game is completely different from the other. That is what is so great about them as they cater to those different gaming moods. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
Just my $ .02. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

I could have been very happy not knowing that. "Game over, man! Game over!"