Didn't Swen, at some point, essentially say that the only reason Divinity 2 was a third-person action RPG is because they were forced into it by publishers? Maybe I'm wrong about that, and someone who follows things more closely will correct me if so.
Creating another game like Divinity 2 would probably require a AAA budget (many times D:OS's) which would require a console version, which would require a "next gen" (meaning Xbox One / PS4 compatible) engine, etc etc. Whole thing would probably require a publisher too, since you'd need the AAA budget upfront. From what Swen has said in various interviews, I get the feeling that's not a road they're particularly interested in going down again.
Last edited by Fireblade; 07/07/14 10:07 AM.