This looks great, but what if you want to remove the mod at some point, can you do that without messing up your game?
edit: nevermind, I understand now. Shame that it doesn't work on existing saved games.
From what I can tell, it's impossible for a game-save to remain viable should the mod be completely removed (unless the Mod is added back in).
Removing the Mod's folders from Data/Public and Data/Mods causes a game that relies on this mod to freeze upon loading due to missing dependencies. Removing the Module info from the Save File's Metadata in Documents results in the game declaring the Save incompatible.
Of course, this might change in the future if Larian Studios makes the main campaign (and game in general) more mod-friendly, but as of right now this is how it is.