Raw changelog for both v01 and v02, for proofreading.

CHANGED

Code
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Axe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModAxe,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Spear with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSpear,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Club with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModClub,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category TwoHandedSword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSword,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category TwoHandedAxe with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModAxe,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Dagger with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModKnife,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Bow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModBow,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Crossbow with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModXBow,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Knife with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModKnife,0,0,1,1 requires Crafting 2 autolevel 0
use object LOOT_Kickstarter_Pouch_JoshuaSpice on category Sword with transform code Destroy1Boost2 parameters 0,0,0,Weapon_Large_FireDamage_ModSword,0,0,1,1 requires Crafting 2 autolevel 0

use object CONT_Barrel_A on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_CraftedShield_01,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1
use object CONT_Barrel_A on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_CraftedShield_02,0,0,0,0,0,1,1 requires Crafting 2 autolevel 1
use object CONT_Barrel_A on object LOOT_Rope_A with transform code Destroy1Transform2 parameters WPN_CraftedShield_03,0,0,0,0,0,1,1 requires Crafting 3 autolevel 1

use object LOOT_Foot_Chicken_A_Big on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Foot_Chicken_A_Magic_Big,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1

use object LOOT_Claw_A_Sharp on object TOOL_Pouch_Dust_Pixie_A with transform code Destroy2Transform1 parameters LOOT_Claw_A_Sharp_Magic,0,0,0,0,0,1,1 requires Crafting 1 autolevel 1

use object CON_Food_Dinner_A on object CON_Food_Tomato_Sauce_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Elven_A,0,0,0,0,0,1,1 autolevel 0
use object CON_Food_Dinner_A on object CON_Drink_Mug_A_Beer with transform code Destroy2Transform1 parameters CON_Food_Stew_Dwarven_A,0,0,0,0,0,1,1 autolevel 0
use object CON_Food_Dinner_A on object CON_Drink_Mug_Beer_A with transform code Destroy2Transform1 parameters CON_Food_Stew_Dwarven_A,0,0,0,0,0,1,1 autolevel 0


ADDED

Code
use object LOOT_Scraps_Cloth_A on object WPN_ArrowHead_Fire_A with transform code Destroy1Transform2 parameters WPN_ArrowHead_Smokescreen_A,0,0,0,0,0,1,1 requires Crafting 3 autolevel 0
use category ClothArmor on category Knife with transform code Transform1 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category ClothArmor on category Dagger with transform code Transform1 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category RobeArmor on category Knife with transform code Transform1 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category RobeArmor on category Dagger with transform code Transform1 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category Garment on category Knife with transform code Transform1 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category Garment on category Dagger with transform code Transform1 parameters LOOT_Scraps_Cloth_A,0,0,0,0,0,1,1 autolevel 0
use category ArmorLeather on category Knife with transform code Transform1 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 autolevel 0
use category ArmorLeather on category Dagger with transform code Transform1 parameters LOOT_Scraps_Leather_A,0,0,0,0,0,1,1 autolevel 0