Originally Posted by Garod
Hi Lou,

First off thanks for responding. Let me clarify what I meant with that I don't quite agree with some of this review. I wasn't saying that your score is wrong or that it's a bad review.
I was more mentioning that there were a couple of things in the review I didn't agree with as a personal opinion.

Here some points I wouldn't agree with:

"Divinity: Original Sin, isn?t a visually stunning game; the title is mostly played from a zoomed out perspective and as such, there isn?t any extreme levels of detail on the world?s objects. The game?s environments, while lacking in extensive detail, are brought to life by the many interactive objects on screen. While the game?s bright visuals and saturated color pallet might not appeal to everyone, it strongly encourages exploration of the world which befits the game?s adventurous tone. Just don?t expect to see any awe inspiring landscapes.."

I love the vibrant colors of the game and really enjoy the art style as such the visuals for me are pretty good. Also if you read allot of other reviewers you'll find that the majority laud the graphics taking into consideration this is a CRPG and probably the best looking CRPG up to date. Also I'm not quite sure why objects being movable is a criteria for visuals? I didn't see any mention of the artwork, spell effects or simply "completeness of the environment" (wildlife, cutlery on tables etc etc)which adds to immersion. If you compare visuals to Skyrim or Witcher 3 etc yes the graphics aren't that good, but compare it to other similar games "BG revision, Wasteland, etc" they are better than anything out there.

"There are 11 different starting classes to choose from and their diversity adds a lot of depth to the gameplay. There are straight-forward classes like the melee powerhouse fighters, specialist classes in certain elements like the wizard and then there are hybrid classes like the healing warrior clerics. The variety of classes lends Divinity: Original Sin great replayability and diversity as a whole. These classes are customizable by adding points to their attributes, skills and abilities, all of which have a profound effect on the gameplay both in and outside of combat."

Actually there are no classes in D:OS, if you look a little deeper into your character creation as well you are completely free to chose whatever starting skills,stats and abilities as well as spells.

"Divinity: Original Sin also has a robust crafting system where players can collect materials scattered around the world or dropped by monsters which can then be used to craft new items. However, unlocking item crafting can only be achieved by locating the many crafting recipes scattered across the world, encouraging exploration and interactivity between players and the many npcs and objects in the world."

As far as I know you don't need recipes to craft, they are simply there to help you find the available combinations.

"The game does have its fair share of bugs, and this has lead to a infrequent number of game crashes and resets. The most prevalent encounter of one I experienced was within one of the game?s many loading screens upon the transition between areas within the game."

I've personally not crashed once, I know Larian had an issue on release day but that was fixed in a day or two with patches. Not quite sure what "fair share of bugs" means there's no clarification and feels more like something thrown in the review without evidence to back it up.

So as I said, overall I like the review and it does a good job and you can clearly tell the reviewer enjoyed the combat element of the game. So please don't take this as too harsh a criticism, but I thought I'd give some color to my statement of not quite agreeing with everything.

Those are all great points; I can't say whether I agree or not, all I know is D:OS is on my shortlist of backlogged games -- it looks spectacular and the vibrant community is helping me shift it further up.

Either way, I'm glad you took the time to read through the story; your points seem like stuff I would agree with you on [maybe I'll put out a second opinion after I've sunken my teeth into it!]

Originally Posted by Hiver
Originally Posted by Tanist
Originally Posted by Hiver
Much doritos.

Yo! Don't forget the Dew!

And the swag? The food? The hotel rooms, sacks, drinks, hot booth babes calling you mr. Senior Editor SIR!


You'd be surprised, it is mostly just late nights playing games and balancing my other job in a non-air conditioned room. If anyone wants to pay for my flights to LA, I'll make sure to grab some of the swag/babes for you -- until then, our team is based in Lawrence, KS. We are still waiting for PAX Bumblefuck to be announced, catering to the mid-America crowd! lol

P.S. Do the Dew

Last edited by Lou Contaldi; 10/07/14 03:57 PM.