Originally Posted by Brian Wright
Originally Posted by Tanist

Originally Posted by Kurochi

Another is an unexplained item that you were conditioned to pick up (Always pickup loot, at no point does the game say "this loot is poisoned or will kill you or analyze loot skill) that will eventually lead to your annoyance or death.


Was a surprise wasn't it? Nice when games have surprises I think, good or bad. /shrug


Sure, but it would be nice to have a loremaster/perception check to warn you that picking it up would do bad things. Most games I can remember would warn you about cursed items if you had the ability to ID them.


But there was a host of conversations that clued me in. Tenebrium poisons you and you get rot, you learn that in Silverglen, then the enemies tell you it is made of Tenebrium but yes, you do have to pass a check. In most of my matches I am 6 v. whatever, meaning I only have to win twice and I don't remember investing in it, just counting it as a valuable stat for my leader when itemizing.