Originally Posted by LordCrash
Best example for turn-based tactical party combat on console should imo be XCOM Enemy Unknown.

That's of course not an RPG but it could at least be an example how to transfer the combat to controller. But it would need a whole new GUI (everything ring or list based) of course.

And of course there is Diablo III which as well offers a completely distinct UI (and even experience) on console.

I still think there's no need for this, when you can just port the controls over.
It's a turn based game, so selecting stuff with a cursor being slower does not affect the gameplay at all.