Hi folks! Wanted to drop and post that we are putting the review under...well....review, but it seems like you guys already posted that.
There are a number of quality issues that we've run into with this review. Certainly we missed the price point, and apparently the 'press alt to see stuff and things' portion. I can assure you, however, that we aren't "lying" to make the game seem bad. I know a lot of the Larian guys personally, and I see them multiple times a year at trade shows. I wouldn't do that, and neither would Lucious. In point of fact, he's a pretty hardcore RPG'er, so I'm surprised if he missed things. It isn't an excuse, but we did write just about a million words at E3, so we are a little tired and behind - might have caused some issues here.
The screenshots that were used were likely dredged from the internet. He should have snapped them himself. We'll fix that. They are also stretched. Again, we'll get that sorted.
I'll ask for this - patience and understanding. Patience as we shore this up to the high quality of our other reviews (we do have nearly 2000 of them at this point), and understanding that Lucious, like all of us at GT, are volunteers. We do this because we LOVE videogames. These are our opinions, and sometimes we get it wrong. We'll make it right.
As for our scoring system - Check out our Review Philosophy here: http://www.gamingtrend.com/our-review-system/ We put a lot of thought into it to try to reverse the common trend of "anything less than 80 is a fail" that most sites use.
Thanks to the folks who came here to provide constructive feedback.
Well, trying and reviewing the co-op mode is absolutely necessary for doing this game justice. It's not a tagged-on additional game mode. It's a core game mode of this game, basically on the same level as the SP experience. It's unprofessional to not even trying that mode and mentioning it in a review. As I said before, that's kind of like reviewing CallofDuty games without trying/testing the multiplayer. But other than CoD a lot of design aspects in Divinity: Original Sin are especially made with co-op in mind, like dialogues, storytelling, UI and general player progress. If you don't play the game in co-op you never have enough information to review and assess these design aspects properly.