Originally Posted by valky
"use object LOOT_Sinew_A_Strong on category Knife with transform code Transform1 parameters LOOT_Sinew_A,0,0,0,0,0,2,1 autolevel 0" instead?

That's correct. I had them reversed in I think v03, but corrected that and similar mistakes in 1.0 on Nexus.

With patch 78 this recipe should be moot anyway, since the recipes intended for 72 are now actually working. I'll be posting a 1.2 on Nexus to account for that, either late tonight or tomorrow. smile