Originally Posted by Muz333
Originally Posted by nstgc
Originally Posted by Muz333
Give me a PC game built for PCs which doesn't cater to console gamers and shoddy ported menu systems that are obtrusive when using a keyboard and mouse.


You mean like Divinity: Original Sin?



Exactly! I don't want them to lose direction either. Adding in controller support, rather than porting a console game over to a pc with a clunky UI sounds harmless. However I'd grudge efforts being wasted when I feel time would be better spent else where (additional hotfixes, polish and content).

I could understand if this was a racing game or action RPG but games such as this and FPS games aren't overly suited to gamepad.

Now if someone was to mod in controller support or whatever not taking any time from the Devs then sure, whatever you want.


And I'm saying that with extra revenue from porting the game to console, with adding controller being a first step, they could do both.


Moving around a map is perfectly suited for a controller. Controlling actions in turn-based combat is perfectly suited for a controller. It worked well enough for Dragon Age: Origins, which was a real-time hack-n-slash with pause, which is less suited for controller, but it worked well enough. X-Com works very well with a controller, and its combat is quite similar.


CPU: i7-4930k, Gfx: EVGA 950, RAM: 16GB DDR3-2133 (quad channel), OS: Arch Linux