CRAFTING 101
Drag an item in your inventory over another item in your inventory. Or, drag an item in your inventory over an item in the world (outside your inventory). If your Crafting or Blacksmith skill is high enough a menu will pop up and you can create the new object. If not, you will get a message telling you your crafting skill or your blacksmith skill is too low. Items in the world will light up in yellow if they can be interacted with this way.


Notations
Resulting Item
Ingredient
Item is not used up
Generic Item
(Recipe book)
(Comment)


Pdf Version
I have created a pdf version of the recipe list as well. It is visually nicer and contains pictures of the items. You can see it here (from MEGA):
Divinity Original Sin - Recipes.pdf


Notes
  • Only those formulas working in the vanilla version of the game are included. They are verified for version 1.0.219.0.
  • Robes and Sarongs are not Leather Armors.
  • Enchantments do stack, unless noted otherwise. For instance, you can add an Earth Essence and then a Fire Essence to the same item to get both an earth resistance bonus and a fire resistance bonus.
  • There might be some exceptions regarding the formulas containing generic items. Some items may not work even if they fit the generic classification. Weapons and armor you create yourself can (almost) always be upgraded/enchanted.
  • A recipe book is not needed for the formula to work. It is only included in the game to give hints to what is possible.
  • There are formulas in the game files that are not included in these lists since they do not work in the current version of the game. The mod mentioned below rectifies some of this.
  • HL = Hero Level. The properties of some of the accessories get stronger as you level up.
  • IL = Item Level. The properties of a boosted item depend on the item level of the original item.


Changes
Added fixes including in version 219: Mysterious Fabric Dye recipe; updated pictures for Magic Chicken Foot, Magical Big Chicken Foot, and Raw Meat.


Copied from Crafting Recipes & Guide - Part 3:
Originally Posted by Angry Dave

MODS AND TOOLS
> First of all is the Googledoc provided by PatrickSJ and Alynora which displays many crafting recipes in game.
> Fix for Missing Recipes mod by unuroboros

Originally Posted by FAQ Thanks to eidolon

How do I craft stuff?
There are no "crafting stations", so if the recipe doesn't require something like an anvil/forge you can just combine the components in your inventory by dragging them together.
The first forge can be found in Cyseal near the Abandoned House.

How do I craft recipes involving 2 stackable items?
If you want to make a large iron bar out of 2 iron bars, but only have a big stack of them instead of multiple individual items, you have to split the pile first. To do so hold the SHIFT key and drag the pile to an empty slot in your inventory. When you combine the piles again, you can select whether you want to craft or stack the items and how many of them you want to create.

How do I unlock recipes?
It is not necessary to unlock the recipes, but some of them require a certain level of crafting / blacksmithing.

What do the books with recipes do?
The recipes are typically described there with some kind of back story. After one of your chars has read the book the text of the whole book will be permanently listed in the recipe tab (click on the note symbol next to the minimap) and stay there even if you sell the book afterwards.

Help! It doesn't work!!!
The inventory management can be a bit annoying, so make sure that you have actually selected your crafter after moving components around from inventory to inventory.
If your crafting/blacksmithing level is not high enough, a message is going to appear over the head of the crafter, so make sure that this isn't being blocked by something like the inventory screen.
If everything seems to fail try one of the simple recipes like the food stuff (Pizza Sauce = Tomato + Hammer) to make sure that you are doing it right.

Which kind of items can boost my crafting / blacksmithing skills?
So far the bonus tend to exclusively show up on bracers and belts. Maybe some high level items or uniques can improve these skills as well, but I wouldn't count on it.

Does my level or skill level affect the items?
The quality of some items seems to scale with your level and how many skill points you have in crafting / blacksmithing. The crafted items that are not consumable have the same level as your crafter. This does not affect the attribute / skill / resistance bonus of crated items, but only their damage + defence rating as well as their price. Blacksmithing gives you a notable bonus to the damage and defence rating of the forged items as well.

Do I have to make one of my main chars a crafter or are there any companions that can craft well?
Nope, unless both of your characters are using Lone Wolf. You will find a good crafter very early in the game.

His name is Jahan - he is located on the first floor of the major's house in Cyseal.


Is it worth it?
Absolutely! Even if you want to save the rare crafting materials just upgrading your weapons and armor through anvil, whetstone and the mobile kitchen gives you a significant boost. Your forged strength based melee weapons are better than most of the non-unique weapons that you can find.
You will always have gear that is your level and can't get screwed by the random loot.
Upgrading the items that you don't need or just crafted iron weapons in order to sell them is also quite profitable.
Blacksmithing allows you to repair your gear, although that is not that important as it might sound.

Through crafting you can equip your party with decent rings, amulets and belts until you find a permanent replacement for them. The attribute bonus from rings, amulets and belts stay relevant till the midgame, because they can help you wear high level items, equip self-bearing items (like giving your int 5 warrior a Sarong with +1 int +15% resistance that requires 6 int). These attribute bonus are especially important for chars with the Glass Cannon talent, since getting your speed to an odd number will give you +2 additional AP per turn, but at the same time you need to increase you maximum AP through constitution.


Last edited by ivra; 13/11/14 11:40 AM. Reason: Updated link