1) The game engine is not constructed to let the camera rotate 360 degrees. That being said, you can unlock this feature in the game settings. But things may look strange if you do because it is not designed to show the levels from all angles.

2) Basically, you need to create a separate terrain representing the dungeon, and then make the door teleport the player when they enter it (you can see eamples of this in plenty of places in the main campaign, for example the Black Cove). This is also how stairs work for going up a floor (or cellar) of a building.

3) Seeing as the in-game camera never shows the sky, I imagine this is not within the editor's regular capacities.

Last edited by Rymdkejsaren; 03/08/14 12:20 PM.

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