I think I see what you're saying tx3000. It's not necessarily what you've been conveying all along, but that's ok.

Scenario: Within melee range of a target, an archer has a 50% chance to hit. Points into perception will NOT increase this number. About that you are correct.

However, when the archer moves away from the target that 50% chance will degrade to a lower number at a rate based on the archer's perception (ie accuracy). Because this is a fact about the game, it is logical to say that "accuracy determines overall chance to hit" because accuracy does factor into that overal hit chance.

In short, you are right, and I am right... we're just talking past each other.


Now... the question is, how do we fix that 50% chance to hit at melee range? So, I return to my previous questions: what level is your archer? what level is the enemy unit? What type of enemy unit is it (ie archer, mage, etc)? And what difficulty level are you playing on?