You're all not getting it. You think an enemies status or level is going to change the chance the % YOUR character Shoots at. Which is incorrect. Sure the game may adjust the number but you're still shooting at whatever % you're characters dexterity sets that number to and in my case it's 49%.

and using 49% chance to hit as an example, whether the enemy has massive armor and it adjusts lower because of that, or no armor at all and it adjusts higher to that, you're character is still going to shoot at 49% chance to hit no matter what.

You're all taking the enemies adjustment and trying to say you're character has a different % and it doesn't. You're character has a single number that gets used no matter what. The game adjusts that number according to the enemy being shot, but the number itself always remains the same.

Last edited by tx3000; 05/08/14 10:24 PM.