@Ivra, yes, you are right, although I would write the formula a little bit different:

ActualChanceToHitTarget = YourOffenceRating - Enemy'sDefenceRating - modifiers.

You can not see the MaxInnateChanceToHit anywhere in the game - or better to say it is encoded in your offence rating and is not really a percentage number.

@tx3000, regarding the offence rating and its application to melee or archery. Please read the description of dexterity AND strength AND offence rating. I am quoting this again from the wiki webpage (since I have no time right now to launch the game). You can read the description of the strength attribute when hovering over it in the character screen (as you did with dexterity):

Strength
Boosts Man-at-Arms skills
+20 Weight per point (base 10)
+6 Offense Rating per point for Strength-based Weapons

Dexterity
Boosts Expert Marksman skills
Boosts Scoundrel skills
+5 Defense rating per point above 5? (base 4xLevel)
+6 Offense Rating per point for Dexterity-Based Weapons

So, both strength and dexterity determine your offence rating: strength for melee weapons, dexterity for ranged weapons (and daggers). Your offence rating is the parameter which is (together with enemy's defence and other modifiers) determines your chance to hit.