I expect that developing an AI for this kind of turn-based combat is pretty damn difficult. Or in the least, it would take as much development man-hours as the rest of the game put together.


Is the following remotely possible: using co-op to allow the second player to control the enemy creatures???

Could this be accomplished with few development man-hours than perpetually improving the AI?

Last edited by Armakoir; 06/08/14 03:16 PM.