as per Hotfix version 1.0.132,

- Changes to resistance cap that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects) -

this is good. hope this only applies to player characters and companions. elemental creatures, summons and enemies, and certain unique enemies, bosses should have 100% resist as before.

for my own playing style, elemental resist isn't that big a deal, 100+ resist would make the game easier, but capping it won't break the game.

the heart of the "game too easy" issue is enemy AI and presets after mid game. at hard difficulty, in addition to HP and hit chance, enemies should have higher bodybuilding and willpower; fire skeletons should know not to attack fire elemental summons over and over again~~.