Originally Posted by player1
Originally Posted by EinTroll
A smart AI like that doesn't sound beyond possibility, but are players going to give it a minute or two per enemy in a battle while the game runs the necessary simulations?

Having correct path-finding is more tasking then this.
Of course, from CPU cycle viewpoint.

And since the CPU doesn't have union representation, I say exploit them. smile

Nullify Resistance for example is over powered, it is totally needed but it is way too strong. It becomes a I win button.