I was thinking up some house rules I would place on myself to make the game more challenging, and thought I would share.


1. A character can only receive healing from a spell once during combat and once outside of combat, so they could end up in the next fight not full health. Potions can be used once in each as well. This would give a bit more reason to have food on hand as an extra source of healing. Man at arms bandaging skill can only be used outside of combat (would be cool if this required crafted bandages).

2. If a camp is found, you can heal one more time and eat as well.

3. I was thinking of giving a total arrow cap of 20 and you can decide what those 20 are. Just a more realistic cap on how many arrows could fit in a quiver.

4. You can't carry several sets of armor around. 1 heavy, 2 med, or 3 light can be carried. Same for weapons.

5. And thinking of imposing this on myself http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=557356&#Post557356

Last edited by Romus5; 22/10/14 05:43 PM.