Another post directed to the devs most of all.
Ill keep it short.
There are various elemental shield spells in the game.
The problem with them is that effectively, they provide damage resistance against all types of damage, instead of against just one element as their description would suggest.
Its an incredibly cheesy mechanic that allows players to abuse the gameplay and win encounters more easily then they should.
I can literally cast an air or a water shield on a character and have it deflect any type of damage at all, until the shield is spent.
That should be changed so that these shields only deflect their own type element damage and let all other types of damage pass through.
Alternatively the enemies should use more of these shields themselves (if they arent changed) which will ultimately frustrate players a lot and make them ask for a change anyway.