Originally Posted by Aiden
I just wanted to say a big THANK YOU for your great dedication and work. Your tool is fabulous !

That being said, Iエve got one question. Prior to the steam cloud-save enablement, you could change the enabled MODs of a savegame by swapping the meta.lsb. Is there a way to change the MODs that the existing savegame uses directly out of your tool and if yes, how does it work ? If no, do you or anybody else know of an alternative way how to enable MODs for existing saves without the need to start over ?

When you view a saved game that is in the new format (LSV), MooseEdit will extract all files from it. This includes meta.lsb. You can swap the meta.lsb for another at this point, or modify the meta.lsb file using the "Dev" tab in MooseEdit.