As one of the backers at a high level that was looking to play on Linux, I never intended to pull my pledge, but was disappointed in the long delay. The "no news" part in the delay is the worst part though, and is the reason I think, a lot of the Linux gamers were complaining so much. Your response to the Linux community in this thread was a good start to alleviate the concerns.

I am happy that from this experience your in-house development team will be able to create Linux builds in future games, with the knowledge gained from D:OS.