I guess some people missed this. Swen responded to some of this fear-mongering on the comments on his blog entry. Maybe a larger font would help.

Originally Posted by "Swen Vincke"
We really focussed on improving things - not dumbing things down. It's hard to explain without people actually having played the Enhanced Edition, but I hope player will recognise it once they get in their hands. Won't be that long.


Originally Posted by "Swen Vincke"
There's actually more dialogue now. A lot of the dialogue that bored people came from a generic dialogue system which in hindsight was a bad idea but did allow us to take shortcuts. The extra dialogue/rewritten dialogue dominantly serves to add more personality to the inhabitants of Rivellon or obviously to set up the new quests etc... Also - the voice does do a lot to the immersion level of the game. You might be surprised.


Originally Posted by "Swen Vincke"
Tbh, I don't see how we could even consider having the same interface on platforms that are so different. We already made them very different when making DKS.

(Source is replies on his blog page)
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