It isn't really that hard to fix or come up with, tbh. If you are in single-player you don't control your companions in conversations. You can only use their stats when trading or crafting. [...] They had their own opinions and interjected in dialogue etc. Just how I think the D:OS2 single player is going to work. The companions are going to have their own story and their own personality and when there is drop-in, drop-out multiplayer the second player isn't going to be able to choose dialogue options.
If you are worried about not being able to use their inherent skills/backgrounds, NWN2 has you covered. When you failed a check in conversations, a companion can interject with their own skills (it was programmed so they always succeeded and it made sense) and pass the check for you. The companions in D:OS can use their influence/abilities/backgrounds/connections to help in conversations like in NWN2
I'd be absolutely fine with that. But what I took from Update 11 makes me believe that it does not work like this, but instead:
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So if you have an elf in your party, it might be more interesting to interact with an elven ancestor tree using your elf rather than your dwarven warrior. But if you interact with your dwarven warrior, you will get different reactions.
And I think the video spelt it out even clearer, though I cannot get at that right now.