Lacrymas, what do you meant by ludonarrative dissonances when you talk about strongholds in RPGs?

If I understand the (very short ) wikipedia article correct, it means that the game story wants you to do something and the game mechanics force you to do something else.

At the moment I do not remember a good example for that. The Article refers to Bioshock. I have played the game but I quit after some time because it was boring. Maybe it is not a bad game, but I played System Shock2 before and Atlas is pathetic compared to Shodan.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: