Here's an idea:

The Hall of Echoes will shift to your desire, right? How about it also shifts according to what you did in Rivellon so there will be consequences you can't completely escape from:

Like some of the people you encountered or related to those you encountered and hurt, pissed off or even killed, etc., will try to make their way into the Hall of Echoes. After all, if you can enter that place, why can't another human/dwarf/elf/etc.?

They may not confront you, depending on their personality, but they could also sabotage your place. Or they may do nothing and instead, sell the information about your place of dwelling to someone who really wants to take it over or to hurt you.

Or perhaps this is a bad idea 'cos people generally want a stronghold to be peaceful? After all, I've not played many RPGs.

Edit: A bit more:

In Hall of Echoes, in your dwellings, there could show up books, scrolls, mysterious crystals, etc. that lead to quests that're sometimes provided, based on your reputation or stuff you've done. These quests could be provided directly or indirectly(that's: you find their sources by talking to people, poking around an area, etc.). If directly, well, it's just a message then.

Last edited by DrunkenTofu; 24/09/15 06:53 PM.