You can only put a sense of urgency into D:OS by restricting or removing some of the freedom you get. The Luculla Mines are the key example. You lose the ability to travel or escape in a pretty arbitrary manner basically for the benefit of a two-minute or four-turn escape sequence. It was a little clunky.
The Luculla Mines thing was contrived, though. That's a perfect example of how NOT to do tension right.