Originally Posted by ka1man

It's a huge amount of work, for an event that may never happen if the player is fast enough. And it's challenging on the technical side too, since large-scale changes to locations and NPCs are difficult to achieve. Mostly you'd have to prepare different versions of the same level and switch over, unless the engine was written with such flexibility in mind and can apply those changes to existing levels/areas/maps/whatever.

I made 2 games with the RPG maker 2000. There it would be easy to do this. But I know nothing about programming and I have never worked with a program that creates 3D worlds.

Last edited by Madscientist; 25/09/15 04:02 PM.

groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: