Originally Posted by Haleseen
Originally Posted by Thiev
Originally Posted by Madscientist

Every dialogue choice that gives combat bonusses or that change a numerical value will push the player to min/max the char, making role playing much harder.


But doesn't it actually helps role-playing character a bit? As in, being on edge / feeling safer when near someone you compete with (a rival) or someone you trust (a friend)?

That's said, as a gamer I never cared much for stats wink One rarely needs a perfect / max score to complete the game. But I know a whole lot that do care a lot about that, so I guess I can understand both sides.

I guess that's the state of games now a days. A lot of classic games required a lot of things to be perfect, otherwise the game was unbeatable. Like you needed to have specific stats items, done a thing at a specific time that probably wasn't mentioned to you.


Makes you wonder if they fell to bad design for the sake of complexity huh?