A few more to add to the pile:

1. Fix the issue of importing scripts and other assets/resources from crashing the editor.

2. When you are editing the "script list" on an NPC, it's impossible to manipulate around other menus on the editor. Make it so you can use the other windows so you can find the triggers and items you need to add to the script list.

Originally Posted by MAHak
I don't know if this is already doable with the D:OS editor, but a way for the editor to convert a level into a map that you can bring up in-game. You know press 'm' and you get a map with moving dots as characters.

The mini map has that, so they could probably bring the same functionality to the main map.