Originally Posted by PizzaSHARK
Yes, I'm aware of tactical view and zooming in, and I'm also aware that's a terrible half-assed solution to a problem that honestly shouldn't even have made it through focused playtesting. It still doesn't actually fix the problem, just makes it LESS LIKELY to occur.


Can you provide some screenshots of creatures that have such spastic idle animations that you can not reliably click on them when aiming center mass while zoomed in and using (or not using) the tactical view?

Anyway, in the end it really doesn't matter, and if you're truly having a problem with it there are already alternate solutions available which remove any need for further "fixes".

For one, when you're using a skill or spell, you don't have to click on the animated creature on the field to apply that skill/spell to them. You can just activate the skill/spell and then click on the portrait of the monster. The UI will highlight the opponent on the field as you mouse over each portrait, providing visual confirmation of your target (likewise, the UI will highlight the portrait of the NPC model you're currently mousing over, removing all of the guesswork). When you have the skill/spell queued and click on the appropriate portrait, the skill/spell will be used on that target in the field.

For normal (non skill/spell) attacks, you simply have to right-click on the target model in the field and select "attack" from the context menu that appears. Your character will then initiate a standard attack on that target.

Using both of these methods it is impossible for you to accidentally move towards your target instead of attacking it.