-Some overhead dialogues during combat can glitch out or overlap (Sparkmaster). -Blind effect does nothing. No sight range reduction, no to-hit penalty, nothing. -Combat music looping stops after one track. -Attack of opportunities sometimes are not made. Im getting the text about it but no attack animation or miss/damage text.
-Longer delay (1 or 2 min) between overhead banters. -Lowered footstep sounds compared to other fx sounds. Those damn rats can make me crazy with their constant *tap-tap-tap-tap*. -Faster healing when using a bed -> wasting less time -More HP from food but higher ap cost to use them in combat -> wasting less time outside of combat, costly inside of combat and more fair to comps without a healer early. -Weapon sets for dual wielders and shield users -> easier and less costly to change weapons for these characters OR -New talent that halves the cost of weapon changing from 2 (one weapon) and 4 (two weapon) to 1 and 2 -> more flexibility with weapon combos (2 dagger+bow, shield+crossbow, etc.). -Fix or a system for 1 melee+1 wand combo. -Reduced sneaking AP cost to 3 -> not as OP as before and not as useless as now. -Faster spell animations -> wasting less time. :D