Making this combo incompatible was silly. If you wanted to argue that anything was overpowered and needed a nerf to achieve better balance (because we know it's the balance that made the original a success) it was glass cannon alone, not glass cannon + lone wolf.
Lone wolves as it was already were at a huge disadvantage compared to parties of 4. This includes:
-less hp total
-less ap total (max, per turn and starting)
-less skill points total
-less attribute points both gained throughout the game and in general
-less talents
Keeping that in mind, was it necessary to further nerf Lone Wolves by removing the option of giving them more AP at a hefty cost of HP?
Today begins the operation #bringbackglasswolves

Last edited by Scrubwave; 10/11/15 04:10 AM.