Making this combo incompatible was silly. If you wanted to argue that anything was overpowered and needed a nerf to achieve better balance (because we know it's the balance that made the original a success) it was glass cannon alone, not glass cannon + lone wolf.
Lone wolves as it was already were at a huge disadvantage compared to parties of 4. This includes:
-less hp total
-less ap total (max, per turn and starting)
-less skill points total
-less attribute points both gained throughout the game and in general
Keeping that in mind, was it necessary to further nerf Lone Wolves by removing the option of giving them more AP at a hefty cost of HP?
Today begins the operation #bringbackglasswolves
Last edited by Scrubwave; 10/11/15 04:10 AM.