So here are my current changes for the next version (probably more to add, but I'm moving more into terroritory I'm a bit less familiar with.) I'm curious what people think about these changes. For leadership, I want to get away from it being obviously superior to put it on a mage since mages benefit so little from vanilla leadership, though it still increases your hit and crit chance. Not sure I should take those away entirely and replace them with something that is universally beneficial no matter your class.

I'm also curious about master skills. What skills do people think are really OP, and which ones are not quite as good? I've heard that master skills just decimate all semblance of balance; is that true? By about how much % should I reduce the damage of master skills in general? I've probably reduced their damage by 20-30%, if my changes have as much as an effect as I think they will. Obviously they should still be powerful, but not gamebreaking.

Changelog 1.2

Improved leadership bonuses (except I nerfed the iniative bonus from 5/10 to 3/6/7 and made it provide a primary stat bonus (int/str/dex) at leadership 3+, and a speed bonus at 5+. Made Obedient trait give +1 Willpower and +5% elemental resist when in sight of a leader. It's a small bonus, but it should be just enough where Independent isn't obviously superior to Obedient.

new entry "SKILLBOOST_Leadership1"
type "Potion"
using "_SkillBoost"
data "StackId" "Leadership"
data "Initiative" "3"
data "DamageBoost" "10"
data "Duration" "3"
data "StatusIcon" "statIcons_Leadership"

new entry "SKILLBOOST_Leadership2"
type "Potion"
using "_SkillBoost"
data "StackId" "Leadership"
data "Initiative" "3"
data "ChanceToHitBoost" "10"
data "DamageBoost" "15"
data "CriticalChance" "3"
data "Duration" "3"
data "StatusIcon" "statIcons_Leadership"

new entry "SKILLBOOST_Leadership3"
type "Potion"
using "_SkillBoost"
data "StackId" "Leadership"
data "Initiative" "3"
data "ChanceToHitBoost" "10"
data "Strength" "1"
data "Intelligence" "1"
data "Dexterity" "1"
data "DamageBoost" "15"
data "CriticalChance" "3"
data "Duration" "3"
data "StatusIcon" "statIcons_Leadership"

new entry "SKILLBOOST_Leadership4"
type "Potion"
using "_SkillBoost"
data "StackId" "Leadership"
data "Initiative" "6"
data "ChanceToHitBoost" "10"
data "DamageBoost" "15"
data "CriticalChance" "5"
data "Strength" "1"
data "Intelligence" "1"
data "Dexterity" "1"
data "Armor" "6"
data "Duration" "3"
data "StatusIcon" "statIcons_Leadership"

new entry "SKILLBOOST_Leadership5"
type "Potion"
using "_SkillBoost"
data "StackId" "Leadership"
data "Willpower" "1"
data "Initiative" "6"
data "ChanceToHitBoost" "10"
data "DamageBoost" "15"
data "CriticalChance" "5"
data "Strength" "1"
data "Intelligence" "1"
data "Dexterity" "1"
data "Speed" "1"
data "Armor" "10"
data "Duration" "3"
data "Flags" "FearImmunity"
data "StatusIcon" "statIcons_Leadership"

new entry "SKILLBOOST_Leadership6"
type "Potion"
using "_SkillBoost"
data "StackId" "Leadership"
data "BodyBuilding" "1"
data "Willpower" "1"
data "Initiative" "7"
data "ChanceToHitBoost" "15"
data "DamageBoost" "15"
data "CriticalChance" "7"
data "Strength" "1"
data "Intelligence" "1"
data "Dexterity" "1"
data "Speed" "1"
data "Armor" "15"
data "Duration" "3"
data "Flags" "FearImmunity"
data "StatusIcon" "statIcons_Leadership"


Removed leadership bonuses on loot (though you can still get an extra point with Righteous).

Increased value of rare, epic, legendary, and divine items by 50+%. Hopefully this means good items will be expensive, and while you'll make more money from selling rare+ items, it should be made up by items that you actually want being more expensive.

Nerfed damage of Earthquake, Flurry, Chain Lightning, Infectious Flame, Deadly Spores, Death Punch.

Nerfed soulsap to -3 Bodybuilding/Willpower (from -5), -35% damage resistance (from -50). Reduced AP cost from 8 to 6.

Buffed Immolate to 250% to apply burning (from 100%). Buffed Winterblast freeze chance to 150 (from 100). Buffed Horrific Scream's fear chance to 125% (from 100%).

Reduced Farsight chance to hit bonus from 50% to 35%, but slightly improved the sight bonus from 10 to 12 (dunno exactly what this does, to be honest).

Nerfed Oath of Desecration damage bonus from 40% to 35%.

Farsight hit boost nerfed from 50% to 35%

Survivor's Karma now boosts hit chance by 15%, increased crit chance bonus to 10% (from 5).

Tactician NPCs now have +3 initiative. (They may need more, but I just decided to lowball it, especially since I nerfed leadership's initiative bonus.)