Something I found incredibly frustrating about the first game was the inability to be pro-active about solving quests. My quest log very rarely gave me any information that could be used to actively go and solve that quest. It felt like the game wanted me to do very specific things but absolutely did not want to tell me what those things were. Most of the quests in DoS were progressed purely by wandering around and stumbling onto the correct solution. As someone who is very stubborn about not looking online for the solution, this results in a game that is chock full of aimless wandering. My first playthrough (almost completely unassisted) ended up being something like 120hrs and if I'm honest, I was pretty glad the game ended when it did. Not a great feeling to end on. In hindsight, I would've looked at a walkthrough more often. That isn't a good way for a game to be really.