The lady in question was trying to protect a child whom she instructed to run away. Perhaps to prevent automatic combat when the character in question is obviously over-matched there could be an intimidation check. ie. players party strength vs target strength that determines the likelihood of combat. If the target fails the strength test she could call for help or cower in a corner if no-one is around.

There could also be an option to say stop fighting at any time in which case you would return the items and that lady will forever eye you warily and not talk to you further.

Last edited by BlueGuy; 29/08/16 01:05 AM.