I'm not the kind of player who goes full-rage mode when someone criticizes his favorite game, but - for Christ Sake!! - the lack of hand-holding is exactly what made D:OS quests fun to solve (even with the mediocre writing and the 2d characters)!

Every single quest in that game was perfectly doable without external help (If I made it. Everyone can). The maps were not that big, the hints were all there. Ok, the quest log could have been organized in a more efficient way. Ok, you were provided with more than one main objective at the same time. But, seriously: a quest log that thinks for me or a quest marker that mimics Google maps is everything I DON'T WANT in Orignal Sin II.

The refreshing feeling of not being treated like an idiot was exactly what I liked in Original Sin quest design.

Last edited by Baudolino05; 30/08/16 04:32 PM.